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The ascent steam
The ascent steam












  1. The ascent steam Patch#
  2. The ascent steam windows#

One day, whilst sent on a routine assignment to make use of your skills with a cyberdeck, you are suddenly caught in a vortex of catastrophic events. You get things done, whatever menial task is given. You play as a worker, enslaved by the company that owns you and everyone else in your district. Welcome to The Ascent Group arcology, a self-contained corporate-run metropolis, stretching high into the sky and filled with creatures from all over the galaxy. Lots of fixes have been made to address instances where English would appear instead of the correct language.įurther work is continuing to improve the quality of the translations as well as further general bug fixes.įixed an issue in Japanese where text overlapped in the intro cut-scene.įixed an issue where sometimes in Dreamworld, shooting SFX without enemies being present could be heard.įixed an issue where the death-screen replaced the SFX & VO after defeating the Megarachnoid.įilm Grain toggle added to the Graphics menuįixed the Dismemberer shooting SFX that could be missing for Clients.įixed previews for Auto Turret and Pocket Mech in Vendors.įixed Cluster 13’s Metrolink entrances collision box.The Ascent is a solo and co-op Action-shooter RPG, set on Veles, a packed cyberpunk world. Papa Feral, Megarachnoid (Spider Boss), Gun-Dolph.įixed the Casino Courier Side Missions 1 - 5 where you could sometimes be unable to proceed due to missing NPCs.įixed the custom camera for ‘Dark Horse’ Side Mission.įixed the custom camera for Bartender in Stimtown.įixed the situation where sometimes ‘Dark Horse’ could not be completed due to the NPC remaining in a frightened state.įixed an issue where the Volatile Augmentation when used on neutrals had no effect.įixed an issue where the Siege Mech in the Prison could despawn after a Player died.įixed the issue where the Snooze Dealer’s Journal map icon was a white square.įixed damage scaling on the Pocket Mech minigun to make it more powerful as you level up.Īllows the use of certain augmentations while rolling.īalanced cost/cooldown/efficiency of Life Transfer, Neutron Beam and Overclockįixed issues with PLUG Cyberdeck not cracking ICE 1. The issue where multiple bosses could spawn has been fixed.

the ascent steam

Introduced a new system to circumvent situations where save files could become corrupted.įixes to situations in Coop where the Host leaving the game could cause the Client to lose progress.įixes to situations in Coop where Players may experience progression blockers in certain situations.įixed the issue where a Client's items would unequip after a Host disconnects.įixed an issue where a Client may lose connection when hotjoining a game in progress.įixed an Achievement issue where you could unlock Main Mission and Side Mission under incorrect conditions.įixed an issue where the mission objective during ‘Go To Grinder’ in Mission 2 would not update. Numerous other crash-fixes have been made to improve the stability of both local and online Coop, including fixes when disconnecting controllers, issues when 3 Players start a new game, and fixes when the internet connection becomes unstable.įixed an issue where in certain circumstances a black screen would appear at the end of Mission 12.įixed an issue where sometimes it takes too long to return to the Main Menu after gameplay.įixed issues where Area loading is slower for the Client joining the game after the Host is using the Taxi.įixed some Weapon replication issues in Online Coop.įixed some issues around cross Platform hotjoining where Clients had trouble connecting to the Host. Local Coop fixes where Player 1 and Player 2 have controller focus issues on certain menus. (some other instances remain, we are working hard to resolve these for the next update). Numerous instances of ‘one time’ crashes have been fixed in both Single Player & Coop on ALL Platforms.

The ascent steam windows#

Ray Tracing is now available to Players on the Windows Store.

the ascent steam

Note to Players: on first running of the update, there will be a 20-25 second ‘stall’ on loading to Main Menu to allow some caching to happen before you play. This includes performance improvements, cooperative issues, and save data problems.įixes to improve performance in DX12, also with Ray Tracing.

The ascent steam Patch#

The Ascent has seen a very positive reception and a new patch is available on Steam addressing some pressing issues.














The ascent steam